4/1/2023 0 Comments The bards tale steam![]() A Hunter at least has the special ability for a critical death strike, but in bards tale 1 that isn't as useful as a monk because monsters won't be that strong in this first game. leaving few spots for items, plus they won't even get close to a monks AC even with all that gear on, nor will they do the damage of a monk. weapon/shield/helm/armor/ring/gloves/cloak, etc. ![]() When your non-monks can get LOW AC with their gear you can start using them if you want.Ī warrior type character (not a monk) needs almost a full inventory of gear to be useful. The reason? They have vastly better AC by far, they have more damaging attacks by far, have decent hitpoints, and don't need a lot of gear so they can carry more loot out of dungeons. Monks have better AC, better attacks, and more usefulness than the other warriors and you should have 3 monks as your front 3 warriors. There isn't any need to take any warrior type except Monks in bards tale 1. You have a party of 6 characters, 3 up front to take the brunt of attacks, and 3 in the back for support.ġ) Of the front line warriors, you have Warriors, Paladins, Hunters, and Monks. That doesn't mean they are all useful, in fact there are really only a few that are needed. You get to choose a variety of class's and races in this game to make up characters, there are plenty to chose from and you can make pretty much up what ever you want. Someone must have put a +Ac instead of a -Ac in the game mechanics. I believe each cast will increase the enemies chance to hit by 1 AC (treats your AC as being one higher), so with multiple castings you can watch weak enemies that can't hit you suddenly go to hitting you almost every time. To attack faster in combat, just fight more fights and your priority (or initiative which i call it) will rise per battle.įEAR and CURS spells seem to be bugged, instead of reducing the enemy chances to hit, they increase it. Stats don't seem to make any difference that I can find (having a higher dexterity for instance). Monsters have their own set base and is compared to your own. Hunters can only attack once, but have their critical chance, thus early on hunters are weaker on the offense due to only 1 attack until their critical chance gets higher, thus the reason I level up hunters later in the game.Īttack priority seems to be based on the number of battles you fight, maxing out with a characters at 63488. Warriors, Paladins and Monks get multiple attacks as they gain higher levels. Mages 0, bards and rogues +1, warriors +2, and monks +3. Resists seem to be random 1-3% per level, where as paladins get 1-6%Ĭlass's get an initial bonus to hit enemies. Warriors, paladins, hunters, bards 1-16 hps Monks, sorcerers, rogues, wizards 1-8 hps A wizard with 18 constitution would get a max 1-8+4 = 5-12 hitpoints each level up. Constitution over 14 gives +1 hitpoints per stat per level up, so 18 constitution will give +4 hitpoints. Thus a low constitution won't give you low hps. You don't get any negative penalties for low stats. Either way, with a hunter with high dexterity you should get max criticals at level 20 or so, maybe sooner or later depending on RNG. (different systems use different methods). Not exactly sure which method this apple game uses but I'd assume the first. ![]() Which means you want your hunters with high dex from the start. The other method is 1-3%+ 1% per dex over 14 to max of 99. If you average about 18 per level up you should reach max critical chance about level 16-22ish. Method 1 is random 1-32 number per level which tops off at 255 (100%). Not sure which is the apple version that this game uses. Hunters critical chance seems to be 1 of 2 methods. If you want to hit more with your warriors, get your AC as low as possible. A spectral mace that does +5 damage won't add +5 to hit. Weapon bonus's do not count in chance to hit unless that weapon lowers your AC when equipted. The lower your AC, the more you hit and the less you are hit. Luck is important for a little resists and Rogues hide ability, but Rogues are pretty useless in BT1 so just make up a rogue Hobbit later with max luck and train him up if you want to transfer him over to BT2 and especially BT3.Īrmor class determines both chance to hit AND chance not to be hit. For mages, intelligence then constitution are max priorities.ĭexterity gives bonus AC -1 point per stat over 14. ![]() So intelligence on mages of 18 give 5-8 spell points per level up. Base spell points per level is 1-4 plus +1 per intelligence over 14. Gives damage bonus on hit only with a 17 or 18. Since I had a very hard time finding this information i figure i will post it here, plus any future information when I find it. ![]()
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